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Ludonarrative Dissonance
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Clickbait Title: this happened to me ~~~~pseudo-intellectual nonsense~~~~ STORYTIME #SocialExperiment When I teased this video the initial reaction was a near-unanimous slow-motion "oh no," like a comedy action hero leaping on a grenade that's revealed to be a dud or a prop or it was actually just a bagel. I'm not saying this looks like a grenade, but is really just a bagel, but I am saying that I find the tepid anti-intellectualism that has become calcified in video game circles to be exhausting. It's reached a point where so many intelligent, engaged people are on the brink of giving up entirely because any attempt to improve the language we use to talk about games as they exist and operate is met with suspicion and mockery, painted as little more than bloviating wankery, and trotted around like Quasimodo as a target for rotten turnips. Ludonarrative dissonance has earned a reputation not through any irreparable flaws in the concept, but because pundits catering to an anti-intellectual base coined stupid names like "ludonarrative disco biscuits" because pretending big words are hard is a sure way to get a laugh from the worst kinds of people. Clint Hocking - Ludonarrative Dissonance and BioShock http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html Written and performed by Dan Olson Twitter: https://twitter.com/FoldableHuman
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