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Life After 76: Why this Veteran Bethesda World Designer Went Solo
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Support us on Patreon (get perks!) ► https://www.patreon.com/noclip or Join Noclip on YouTube (similar perks!) ► https://bit.ly/3nH3FUf SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal. WISHLIST The Axis Unseen here: https://store.steampowered.com/app/1807810/The_Axis_Unseen/ Follow Nate on X: https://twitter.com/NPurkeypile Fallow Nate on Instagram: https://www.instagram.com/justpurkeygames/?hl=en Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast 0:00 - Intro 1:42 - Developing in Unreal 5:46 - The Reception to Fallout 76 8:34 - Solo Workflow Vs Bethesda 12:10 - Bow Hunting Skills 15:55 - Solo Marketing 19:35 - Credits Edited & Filmed by Danny O'Dwyer Gameplay Capture by Frank Howley
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