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What's The Point Of Hard Games, Anyway?
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🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games. === Before you watch === Spoiler warning: This video shows bosses and areas throughout Act 1 of Hollow Knight: Silksong === Sources === [1] Hollow Knight: Silksong Review | Video Games Chronicle https://www.videogameschronicle.com/review/hollow-knight-silksong/ [2] Hidetaka Miyazaki Sees Death as a Feature, Not a Bug | The New Yorker https://www.newyorker.com/culture/persons-of-interest/hidetaka-miyazaki-sees-death-as-a-feature-not-a-bug === Chapters === 00:00 Intro 01:49 Why Make a Game Hard? 05:24 Fair or BS 07:27 Adjustable Difficulty 09:17 Explore Elsewhere 11:46 Conclusion === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles - https://gamemakerstoolkit.com/translation/
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