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Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created - Noclip
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SUBSCRIBE for More Free Game Docs ► http://bit.ly/noclipsubscribe Become a PATRON to unlock more videos ► https://www.patreon.com/noclip John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay. Noclip's work is 100% crowdfunded. Patreon: https://www.patreon.com/noclip Website: https://www.noclip.video Store: https://store.noclip.video Instagram: https://www.instagram.com/noclipvideo/ Twitter: https://twitter.com/noclipvideo Twitch: https://twitch.tv/noclip Podcast: https://noclippodcast.libsyn.com/ Podcast Channel: http://youtube.com/noclippodcast Edited by Jeremy Jayne Produced by Danny O’Dwyer 0:00 - Intro 1:27 - What is Bugsnax? 2:30 - Strabby 4:06 - Bunger 6:53 - Lollive 8:27 - Sandopede 10:41 - Weenyworm 12:28 - Pineantula 14:58 - Peelbug 16:44 - Shishkabug 18:11 - Preying Picantis 21:39 - Snaquiri 23:38 - Snakpod 24:59 - Designing the Ecosystem 29:37 - Credits
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