Wishlist Wrenched on Steam now: https://store.steampowered.com/app/2486040/Wrenched/ Welcome back, Nuggets! In this episode of our devlog series, I've been hard at work transforming our gray-boxed game with vibrant new art, models, textures, and shaders. After countless live streams and late nights, I'm excited to share that we've successfully skinned two levels to an MVP standard! In this video, I'll show you the editor tool I created for Unity, which simplifies the process of placing prefabs in a scene. This tool saves time by automating the placement of debris, grass, dirt, vegetation, and more with just the push of a button. I'll walk you through the script that makes this magic happen and explain how you can use it in your own projects. We'll also dive into another cool feature: making interactive objects that players can kick around. I'll demonstrate how this adds a dynamic and fun element to the game world. And for the first time, I'm sharing these tools with you! Check them out here: https://www.cherrynuggetgames.com/resources to download these scripts and enhance your game development process. Join me in this journey of making game development easier and more efficient. Don't forget to like, comment, and subscribe for more devlogs and updates! Timestamps: 00:00 - Introduction 00:03 - New Art and Level Skins 00:20 - Creating and Using Editor Tools 01:30 - Automating Prefab Placement 02:16 - Prefab Utility Insights 02:40 - Script Breakdown 03:41 - Editor Script Creation 04:36 - Interactive Object Mechanics 06:09 - Sharing Resources 06:32 - Outro Follow me also on: CherryNuggetGames.com Twitter: https://twitter.com/CherryNuggetGms Instagram: https://www.instagram.com/cherrynuggetgames/ Discord: https://discord.gg/7MFw6jDHGb